【UE】类GTA第三人称基础移动:Rotating | Strafing - EanoJiang

Wait 5 sec.

【摘要】Rotating模式下判断是否需原地转身 UFUNCTION(BlueprintCallable, Category = "CharacterRotation", meta = (HideSelfPin = "true")) void TurnInPlace_Rotating(); //当前为手柄输 阅读全文