My setup: 2048 × 2048 textures with 60 texel desninity per island. LP modifier stack: Bevel -> Triangulate (triangulate with keep normals on). LP bevel: 1 segment. HP bevel: 0.3 mm, outer sharp. HP bevel: 4 segment. HP bevel: 0.3 mm, outer sharp. (thats the only diffrence bettwen high and low) Both LP and HP use Harden Normals and sharp edges.   submitted by   /u/No_Raccoon_9239 [link]   [comments]