Hi! The idea: a turn-based strategy game that runs in a browser tab, on your phone or your laptop. You build cities, research, upgrade your units and fight on land, at sea and in the air. In the video it's one battle with 14 different units, and every hit comes from the real game rules. The twist is the superweapons. When someone starts building one, every player on the map sees the countdown. You can rush in to stop it, or race to finish your own first. It's free, no sign-up, no ads, no install. The first load is about 20 MB (90 3D models), cached after that. Under the hood it's three.js, and the rules engine is plain JavaScript, so the server can replay every weekly leaderboard run to check the score. Six commanders so far, each with their own superweapon: * Liberty League, Sky Hammer: bombards a 3×3 area * Iron Dominion, Big Gertie: one shell anywhere on the map destroys the unit on that tile * Steppe Union, Steel Avalanche: five Conscripts and a Twin Barrel appear around one of your cities * Mesmer Syndicate, Mesmerizer: up to three enemy units switch sides * Comet Republic, Comet Shower: rockets rain on a 5×5 area * Voltaic Commune, Tempest Coil: lightning hits a 3×3 area, and the survivors can't move next turn Two commanders are open from the start. The others, the hardest AI and a Total War mode without a turn limit unlock as you rank up. A standard game is 30 turns against AI generals, and the two hardest ones plan as an army: they pick a target, gather, and attack together. There's also a weekly challenge with a leaderboard, and you can send a friend a link to beat your score. Visit [PLAYBIGBRASS.COM](https://playbigbrass.com/?s=rsp) if you'd like to take a look or play. What would you want me to add next? Happy to answer questions, and I'd love to hear how fast you beat the hardest AI.   submitted by   /u/cocodirasta3 [link]   [comments]