Hi everyone! I am a solo indie developer building a turn-based World War II Pacific theater strategy wargame for , and I am looking to hire a digital cartographer or technical 2D illustrator to create an 8K (7680x4320) strategic master map to serve as my main playable game board. 1. Geographical Scope & Projection I need a continuous Pacific-centered projection (16:9 aspect ratio) spanning the full 1942 operational theater: Western Edge: India, Burma, and Central Asia (including Bombay, Calcutta, and Trincomalee). Northern Edge: Manchuria, Siberia, Sakhalin, the Aleutian Islands, and Alaska (Kodiak, Gulf of Alaska). Eastern Edge: The US and Canadian West Coast (Prince Rupert, Seattle, San Francisco) and Hawaii. Southern Edge: All of Australia, New Zealand (Sydney, Melbourne, Dunedin), and the South Pacific (New Caledonia, Fiji). 2. Visual Style ("1942 Naval War-Room Plotting Chart") Mood & Palette: An authentic, high-contrast 1942 military plotting map that pairs cleanly with my gunmetal-grey (#606468) and warm chart-paper tan UI panels. Ocean Bathymetry: Distinct, readable ocean depth contours (shallow coastal reefs and atolls vs. deep ocean trenches) in muted nautical blues and slates. Land Topography: Clear top-down distinction between gameplay terrain types (coastal plains, dense jungle, mountains, and plateaus) without pictorial fantasy icons. Readability Under UI: My engine dynamically overlays node selection rings, unit counters, and movement arrows, so terrain textures must stay uncluttered when zoomed in. 3. Technical Specs & Mandatory Digital Layer Separation Resolution & Format: 7680x4320 pixels (8K, 16:9) at 300 DPI, delivered as a master layered PSD or TIFF file plus lossless PNG exports. No Baked City Dots: Because I render ports, airfields, and city names dynamically in Godot, do not bake city dots or city labels into the land texture. Required Layers: Separate layers for 1) Ocean & Bathymetry, 2) Landmasses & Topography, 3) 1942 Political Borders, 4) Nautical Grid & Compass Rose, and 5) Sea Text Labels. 4. Budget, Payment & Terms Budget: $400–$750 USD depending on portfolio and level of topographic detail. Payment: Milestone-based via PayPal Goods & Services invoice or other negotiated means (33% on coastline draft, 33% on terrain WIP, 34% on final layered 8K delivery). Rights & Authenticity: Commercial indie game license for my in-game board, Steam page, and trailers, using a 100% human-made digital workflow with zero generative AI. How to Apply Please comment directly on this thread first—I ignore unsolicited DMs that do not have a matching public comment to filter out bots. To prove you read the brief, include the phrase "HALSEY WAS A PUNK" in your comment along with: A link to your portfolio showing digital maps, topographical/relief charts, or clean vector/GIS work. Your estimated quote and turnaround time. Your digital software stack   submitted by   /u/Unofficial_Salt_Dan [link]   [comments]