i've been building my app solo since july and it goes live on nov 16, so a week from now. 200+ people have used the private beta and there's a waitlist of 800+, which feels like a lot until i remember none of that tells me who'll still be using it in week two. i'm trying to work out what the last week should actually be for. one option is a hard freeze where i stop adding anything and only test the boring stuff, like signup on a phone and what a brand new user sees in their first five minutes. the other is to keep shipping small fixes from beta feedback right up to the day, since that's what got the product to where it is. i already cut v1 down a lot after feedback on here and most of the agent stuff moved to later, so it's not about big features anymore. it's more about whether touching anything this close is a bad idea. my last app was a video editing app that got past 100k downloads, but i never planned a launch week for it, it just kinda went out. so i don't have my own playbook for this part. what did you actually spend the last week before launch on, and what do you wish you'd done instead? and did you freeze changes on a set date or keep pushing fixes until launch day?   submitted by   /u/Low_Cable2610 [link]   [comments]