What makes for a great shader ball? I'm going to make one

Wait 5 sec.

Ever look at something and think, that would make a great shader ball? I feel like something industrial made with like a liquid over top like ooze, honey or something would be good, but I'm not experienced enough to say that's right. Like what object would be good for SSS, translucence, edge wear, and the usual stuff?   submitted by   /u/AxisInteractive [link]   [comments]