How do stop my 3d model from exploding when applying 3d softbody?

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I tried to watch tutorials on youtube and reading the online godot guide, but it doesn't help. 😕 The guide is kinda hard to understand and the video guides don't really go over 3d models with multiple meshes. When I try to apply the 3D softbody to my 3d model, the body parts all shoot out in opposite directions from the parent body (essentially exploding). It was funny, but how do I apply my softbody node to my model without it exploding like that? My model has multiple separate meshes all parented to 1 mesh. The meshes do clip into each other, though (hair clips into head, nose clips into face, etc). It also has an armature. How do I make the model parts to deform each other without separating from each other (for example, hands deforming poofy hair when pushing hair)? (GodotRulz)   submitted by   /u/Aneita-the-human   to   r/godot [link]   [comments]