I’m building a workspace for worldbuilders, from the atlas down to a single dungeon room

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I’m the founder of FanForge. I started it because my maps, lore and drafts kept ending up in different places. This short is a work-in-progress demo: a flyover of the Ashen Marches, a guildhall resize and river edit in the city editor, and a room I dressed with props in the dungeon editor. Map Forge builds on Mapgen4 by Amit Patel / Red Blob Games. I’d especially like feedback from people who make maps or run campaigns: which handoff costs you more time today, getting from a region map to a playable location, or keeping your maps and campaign notes in sync?   submitted by   /u/Fan_Forge [link]   [comments]