AMD fixes will be in the next buildChanges since build-83Performance and synchronizationIntegrated the reviewed Frizti performance ports: cached storage-buffer bindings, direct native uniform-bank uploads, and batched command-page readbacks.Reduced unnecessary writer tracking and submitted native desktop GPU work earlier, while preserving conservative synchronization for macro reads and semaphore waits.Added explicit GPU-to-host visibility before buffer readback.Shader and pipeline cachingAdded bounded background preparation of cached graphics pipelines and persistent task/mesh shader state.Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.FSR3 frame generationFixed temporal history, motion interpolation, image transitions, and descriptor retirement. Frame generation remains off by default.Zelda: Ocarina of Time Dynamic FPSBundled Dark's Dynamic FPS mod from Frizti's integration, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings.Restricted automatic patching to the supported game build, with original-instruction, executable-padding, timer-storage, and user-mod conflict checks. Max Resolution remains a separate Add-On.CPU Clock Normal is recommended when evaluating this mod. Boost/Overclock changes the timer it uses and can affect game speed. Its frame-time cap and smoothing mean correct speed at every frame rate is not guaranteed; full gameplay timing has not been verified.Thanks to Frizti for the source integrations, Dark for Dynamic FPS, and Matt Artist, chuppatricky, Dr. Sergio, and zortos293 for the original contributions credited in PR #194 and PR #240.Performance varies by hardware and scene; no universal FPS gain is promised.Known issueAn existing fence-worker shutdown race can leave the emulator waiting during shutdown. It was reproduced during testing and is unchanged by the Dynamic FPS mod; this release does not fix it.Full source comparisonAutomatic build of nx2 at 55532f2.LinuxLinux packages come as an AppImage (self-contained, needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch) and a tar.gz (uses your system libraries, so Qt 6 and the usual libraries must be installed).Build TypeStandardPGO (Recommended)Notesamd64AppImage · tar.gzAppImage · tar.gzMake the AppImage executable (chmod +x) and run itARM (aarch64)AppImage · tar.gzAppImage · tar.gzWindowsWindows packages are in-place zip files: extract and run lichii.exe, or eden-cli.exe from a terminal.Build TypeStandardPGO (Recommended)Notesamd64 / x86_64 (MSVC)MSVC zipUse if you run into graphical issues on other buildsamd64 / x86_64 (MinGW)PGO zipBuilt with MinGW clang; bundles its own DLLs, no Visual C++ redistributable neededmacOSBuild TypeStandardPGO (Recommended)Notesarm64 (Apple Silicon)zipmacOS 15 or newer. Not notarized: right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app, in Contents/MacOSThe PGO builds are the same programs compiled with profile-guided optimization (clang plus Eglantine's profile); prefer them when your CPU supports it.