I wore the Samsung Galaxy XR headset for a whole work week, and it’s so close to greatness — but the head strap lets it down

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While the tech world is gearing up for the debut of Samsung’s new foldables at Unpacked next week — with the company teasing some major changes to its lineup — here in the UK we’re finally able to get our hands on the Samsung Galaxy XR headset.It's now available outside the US and Korea for the first time since its launch in October of last year, and I’ve been taking the headset for a spin after Samsung sent me a review a few weeks ago, and seeing how it compares to my trusty Meta Quest 3.Now, I could just rehash a lot of what our Editor at Large, Lance Ulanoff, said in his Samsung Galaxy XR hands-on — praising the OLED screen, describing the comfort of the headset over several sessions, and listing the apps I love in XR that elevate the Android experience beyond what's possible on a phone or laptop. But I won't do that here.Instead I'm putting my body (well, head and neck comfort) on the line to bring you the return of my favorite VR headset testing format: can I spend a whole week wearing the Samsung Galaxy XR?The short answer? Yes, but it could be comfier. Read on for more about my experience.I last spent a week in VR with the Meta Quest Pro... (Image credit: Future)Into the Android XR-verseJust to be clear, I didn't wear the Galaxy XR headset 24/7 — I haven't been walking around my local supermarket immersed in XR, or sleeping in my Samsung headset .I spent my whole working day in the headset (taking it off only for my lunch breaks, and to use the bathroom), and also wore it for a couple of hours each evening, to unwind with a movie or a game.I also made sure to spend at least a day relying on only the hardware in the Samsung Galaxy XR’s box — i.e., the headset.Software-wise, I used everything I’d normally rely on my PC or phone to work and stay entertained, and also had access to the Explorer Pack — a suite of software and subscriptions worth £665 that you'll get for free with a purchase of the Galaxy XR until December 16. A quick aside on this pack: with a year's access to premium Gemini models (and 5TB of digital Google Cloud storage), plus a year of YouTube Premium, a Calm subscription, and plenty more, it's a really solid addition to the XR experience — I'll be writing more about my experience with its services soon.(Image credit: Lance Ulanoff / Future)Anyway, back to the headset itself…Things got off to a good start on day one. Thanks to the XR multitasking I was able to have a giant floating Slack window keeping me in touch with my TechRadar colleagues, and a second giant floating YouTube window featuring the latest episode of one of my many podcasts or music playlists to keep me engaged, flanking a Google doc page for whatever I was working on, which I wrote in using a floating keyboard that reacts to my finger movements.I could open Google Chrome tabs too, and conveniently flick through and between windows using eye controls — the headset relies on eye-tracking to determine what buttons I want to press, which I indicate by simply pinching my fingers while my hand rests lazily in front of me.I was even able to join meetings virtually, with digital avatars that were good, but not yet great at representing me or mimicking my real-world facial expressions. My Galaxy avatar looked a bit too cartoonish for work meetings, and my Google avatar looked permanently distressed (which I don’t think is my general state of being), and was also missing my glasses, which felt weird — I always wear them, so it felt like the avatar was missing some of my identity.That aside, I quickly found that any job which relies on lots of basic operations (essentially anything that isn’t something like intense video editing, though there are Play Store apps for less sophisticated video editing needs) is a breeze on the Galaxy XR headset. However, as the novelty faded, I hit my first hurdle: speed.(Image credit: Samsung)Gotta type fast!Eye-tracking controls are neat, and generally XR controls are incredibly intuitive, but the keyboard is not as responsive as even the most basic physical keyboard. This slowed my typing pace to a crawl, and with deadlines looming over me I couldn’t spend my days steadily working through sentences at a snail pace.The ideal alternative would be a Bluetooth keyboard that pairs with your headset, and most standard models will get the job done after you’ve connected one. I gave one a quick try, and it was much more effective than the virtual keyboard for actually working productively in XR — the brief pause I had to contend with between virtual key presses was eliminated.My predicament gave me an excuse, however, to see how the headset works when paired with a PC — giving me the massive virtual displays of XR combined with the convenience of a fully powered desktop.The Samsung Galaxy Book6 Pro (Image credit: Peter Hoffmann)The perfect setup would involve a Samsung Galaxy Book, which pairs more seamlessly with the headset, like the Vision Pro and a MacBook pair for Apple users. However I don’t have a Galaxy Book, so I instead had to turn to Virtual Desktop.It’s an app I’ve used previously to pair Meta headsets with my PC, and it’s very effective. The connection, even in a room a few meters from where my router lives, is seamless, with next to no delay between what I do on my PC and see on my headset’s view. Plus, with the ability to drag displays around and resize them, I could create the ultimate multi-monitor setup.The downside is that you can’t access the full multitasking capabilities of the Galaxy XR headset within the Virtual Desktop app. Other apps seem not to suffer from these issues; however the trouble is that several, such as Google’s PC Connect, weren’t available in the UK when I was conducting my tests, and it seems that every app has a downside (for example, PC Connect only lets you stream a single monitor, not multiple).(Image credit: Lance Ulanoff / Future)This compatibility friction with non-Samsung PCs would be the biggest change I’d like to see addressed from a productivity standpoint, as otherwise the Galaxy XR excels on the software side.My other two big changes would be to the design: the addition of a silicone facial interface and a top strap.I can’t feel my head when I’m with youThe UK, where I’m based, has been buffeted by heat waves in recent weeks, including while I was testing the Galaxy headset. In homes designed to retain heat, and which lack A/C, this means things can get pretty hot and sweaty, which isn’t ideal when a headset is strapped to your face — and it’s even less ideal when you can feel that sweat being soaked up by the fabric facial interface.If I was in charge of making headsets I’d mandate that all facial interfaces are made of silicone, or at least that headsets come with a swappable silicone interface, or a silicone cover for the fabric interface, in the box. Unfortunately I can't force such a change on Samsung, but hopefully it’s a change it’ll make for the Galaxy XR 2; it’s more hygienic, and makes the headset easier to share, and I’ve found it doesn’t impact the comfort at all (if anything it makes me feel more at ease in the headset, as I know I’m not immersed in months-old sweat).As for a top strap (one which runs over the top of my head rather than simply around it), I firmly believe it would help to make the headset comfier to wear for long stretches, as it would further spread the weight of the device across my head.Day one wasn’t too bad, but by the midpoint of day two I was feeling a little discomfort. By day four I was ready to give up my challenge; and the end of day five couldn’t come fast enough.Samsung gets so much else right in terms of the Galaxy XR's comfort — chiefly moving the weight of its bulky battery to an external puck, so that you’re only carrying 545g on your head — so it’s a shame that the headset is let down by something as simple as its headband.For a few hours I found it was fine, but for my extreme testing sessions it didn’t hold up.(Image credit: Lance Ulanoff / Future)Yet again, then, I’ve found that I don’t really want to spend my whole day inside a VR headset, even though the Samsung Galaxy XR headset represents a serious improvement in terms of visual performance (courtesy of its superb OLED screen), the usefulness of its features, including eye-tracking (which I’ve previously found is quite gimmicky), and delivering solid multitasking performance (aided by the expansive app library of the Play Store) compared to the last time I tried a similar exercise with the Meta Quest Pro a few years ago.Even if I won’t be spending all my time in the Galaxy XR, I plan to wear it plenty more, albeit just for more casual sessions, and I’ll definitely be taking it on a flight, as soon as I have the opportunity, to see how it fares — perhaps that’s where it’ll really shine.