Forefront Update v4.0.153 - Everything New In Today's Major Update

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The Battlefield-like 32-player VR FPS Forefront just got a major update. Here's everything you need to know.Forefront has just launched a major update which adds a new map, new weapon, and new mechanics to the 32-player Battlefield-style VR first-person shooter. A New Map - The new map is a desert-based Conquest map called Mojave. Here, you'll battle amongst a production and refinement plant that's been retrofitted into an ICBM development facility by the O.R.E., attacking or defending, depending on your faction.A New Weapon - The Marshal-6 revolver sidearm is a six-shooter which you'll load, spin, flick, and shoot via the game's physicality-focused weapon controls. The highly interactive revolver also comes with plenty of unlockable attachments, including a "Speedloader" which lets the player reload all six bullets in one move. New Mechanics - Following calls from the community, Triangle Factory has added the ability to drag perished players around the battlefield. The mechanic applies to both friendlies and enemies, so that teammates may drag their comrades to a safe revive spot, or keep enemies from reaching their fallen pals. In addition, the game has received several PCVR enhancements, including more dynamic foliage and environmental particles added to certain maps. A PS VR2 version remains in the works. The full patch notes are included below: Changelog | v4.0.153Featured Added New Conquest Map: MojaveAdded New Secondary Weapon: Marshal-6 RevolverAdded Dead Player DraggingAdded Ambient Particles for PCVR and Moving Trees for all platformsGeneralUpdated the whiteboard in the main menuAdded ping restrictions to Quickplay, fixing US players getting assigned to EU or AU serversAdded trigger finger animation based on controller trigger touch stateImproved Quickplay behavior fixing false “Game Is Full” resultsImproved friend system recovery in case something went wrong booting the gameImproved arm IK when two-handing a pistolRe-enabled and improved team balancingReduced memory usage by reducing light probes densityFixed a bug where the objects near you were synced a lower networking rate if you were in a vehicle with third person camera enabledFixed friend list join button being unresponsiveFixed functioning WASD and Spacebar controlsWeapons & AttachmentsIncreased KLAV-6 max spread by 50%Increased KLAV-6 spread increase per shot by roughly 50%Reduced KLAV-6 post-falloff damage from 20 to 17Fixed incorrect and blurry zoom levels in sniper scopesFixed red dot size being bigger on pistols than on riflesFixed being able to scope through geometryFixed gun not moving when snap turningFixed gun pointing down aggressively while smooth crouching during hold breathFixed no bullet casing visuals exiting a gun beyond the base bullet count when equipped with an extended magGadgets & PerksAdded slight auto-targeting of teammates for the stim gunAdded green laser sight to the stim gun (only visible for teammates and length matches the range)Added bullet impacts for missed stim gun shotsAdded instant 35HP damage when hitting an enemy with the stim gunThe Engineer’s Mechanic perk’s auto-repair is now percentage based on helicopters like it is on the other vehicles, meaning auto-repairs in helicopters will now take much longer to be more in line with other vehiclesThe stim gun now regenerates 50HP over 3 seconds instead of instantlyFixed the green vignette of the stim remaining after screen transitionFixed claymores and mines becoming invisible when dying and respawning after deploying itFixed not being able to hear someone else’s repair toolFixed friendly drone losing its blue name tagFixed C4, Ammo Boxes, and Med Kits disappearing when thrown far awayFixed invisible C4 brick while holstered and grabbing itFixed flying spawn beacon placement hologramVehiclesDecreased max spread of the Anti-Air Tank main turret by 15%Increased projectile fall-off end distance of the Anti-Air Tank main turret by 15 %Increased projectile post fall-off damage of the Anti-Air Tank main turret from 10 to 11Increased projectile speed of the Anti-Air Tank main turret from 800 to 900Fixed vehicle ducking while using third personFixed not being able to exit the gunner seat with grip toggle enabledFixed transport helicopter not being clickable on the spawn mapImproved repairing inside vehicles by allowing more margin on where to touch the collidersMapsAdded more cover to Paradise RushReduced attacker spawn time from 15 to 13 seconds on Paradise RushReduced defender bounds on Paradise RushRemoved the first objective on Paradise RushSwapped out the Little Bird with an APC on Paradise RushIncreased spawn protection bounds for cave-side HQ on TunnelsIncreased HQ bounds on Fjord ConquestFixed a spot in Tunnels where Quads could glitch out the levelUIAdded control point capture progress UI to the ammo counter UIAdded reticle scale slider to the in-game settingsAdded a warning in the voice settings when microphone permissions aren’t enabledFixed health bars being hard to read when deadFixed high-quality water rendering on top of UIFixed revive UI showing on ragdolls who can no longer get revivedAudioAdded a small sound for the popup when an enemy captures a neutral pointFixed no stow sound when placing back the drone over the shoulderForefront’s New Map Makes It Feel More Like Battlefield VR Than EverLarge-scale VR shooter Forefront launches in full tomorrow. We tried out the new Clearwater map, which makes it feel more like Battlefield VR than ever.UploadVRJames Tocchio