← Previous revisionRevision as of 23:46, 13 November 2026 Line 14: Line 14: | artist = Michael Chang{{Two pixel space}} | artist = Michael Chang{{Two pixel space}} | writer = | writer = | composer = Caisheng Bo{{Two pixel space}}{{cite web |author1=周煜博 |title=在《影之刃零》里寻找传统民乐器的灵魂 |url=https://www.chuapp.com/article/291054.html |website=ChuApp |archive-url=https://web.archive.org/web/20251216093156/https://www.chuapp.com/article/291054.html |archive-date=16 December 2025 |date=12 December 2025 |language=zh}} | composer = Caisheng Bo{{Two pixel space}} | series = ''Phantom Blade''{{Two pixel space}}{{efn|name=pbseries}} | series = ''Phantom Blade''{{Two pixel space}}{{efn|name=pbseries}} | engine = [[Unreal Engine 5]] | engine = [[Unreal Engine 5]] Line 92: Line 92: [[File:张靓颖.jpg|thumb|150px|[[Jane Zhang]] provided the vocals for the theme song "Heart Lake".{{cite web |title=Phantom Blade Zero - Official Boss Fight & Theme Song: Heart Lake (Vocals by Jane Zhang) Video |url=https://www.ign.com/videos/phantom-blade-zero-official-boss-fight-theme-song-heart-lake-vocals-by-jane-zhang-video |website=IGN |archive-url=https://web.archive.org/web/20261104162134/https://www.ign.com/videos/phantom-blade-zero-official-boss-fight-theme-song-heart-lake-vocals-by-jane-zhang-video |archive-date=4 November 2026 |date=30 October 2026}}]] [[File:张靓颖.jpg|thumb|150px|[[Jane Zhang]] provided the vocals for the theme song "Heart Lake".{{cite web |title=Phantom Blade Zero - Official Boss Fight & Theme Song: Heart Lake (Vocals by Jane Zhang) Video |url=https://www.ign.com/videos/phantom-blade-zero-official-boss-fight-theme-song-heart-lake-vocals-by-jane-zhang-video |website=IGN |archive-url=https://web.archive.org/web/20261104162134/https://www.ign.com/videos/phantom-blade-zero-official-boss-fight-theme-song-heart-lake-vocals-by-jane-zhang-video |archive-date=4 November 2026 |date=30 October 2026}}]] In terms of the music, Caisheng Bo utilized traditional [[Chinese instruments]] and blended their sound with other musical styles.{{cite web |last1=Hopkins |first1=Tom |title="Just inspire me." - Phantom Blade Zero's composer created some boss fight music before the bosses themselves had even been designed |url=https://www.pcgamesn.com/phantom-blade-zero/composer-interview |website=PCGamesN |archive-url=https://web.archive.org/web/20261014132703/https://www.pcgamesn.com/phantom-blade-zero/composer-interview |archive-date=14 October 2026 |date=13 October 2026 }} He sought to capture the essence of traditional Chinese instruments. For example, he remarked that even though the [[erhu]] is commonly associated with sorrow, it also has a free-spirited and martial quality that aligns with the [[jianghu]]. Accordingly, the instrument had been used to articulate a sense of freedom and killing intent that breaks away from the sorrowfulness. Modern styles such as [[Electronic music|electronic]], [[Rock music|rock]], and [[hardcore house]] were incorporated to give new textures to the traditional Chinese instrumentals.{{cite web |author1=寒雨未央 |title=梁其伟公布《影之刃零》新情报!现代武侠{{!}}战斗设计等 |url=https://www.gamersky.com/news/202608/2187523.shtml |website=GamerSky |archive-url=https://web.archive.org/web/20260825085232/https://www.gamersky.com/news/202608/2187523.shtml |archive-date=25 August 2026 |language=zh |date=12 August 2026 |url-status=live}} Moreover, Bo worked closely with the sound effects team to ensure that both music and sound were coordinated throughout all scenes. The music was structured to establish a psychological rhythm that reinforces the atmosphere. For instance, it makes use of a [[septuple meter]] that alternates between 4+3 and 3+4 as well as strings that blur accents to evoke a feeling that something is not right and a sense of groundlessness throughout the in-game location Pangzhen. In [[string arrangements]], the second fiddle part was frequently omitted to create a heavy, dark, and grainy sound. Furthermore, the combat music was created with a focus primarily on heartfelt melody rather than on rhythm in order to elicit a state of [[Flow (psychology)|flow]] and convey underlying emotions regardless of a battle's intensity.{{cite web |author1=猛鲨男鱼王 |title=钢琴奶奶对话《影之刃零》音乐总监 竟然有"剧透"? |url=https://www.gamersky.com/news/202608/2188699.shtml |website=GamerSky |archive-url=https://web.archive.org/web/20260814004055/https://www.gamersky.com/news/202608/2188699.shtml |archive-date=14 August 2026 |language=zh |date=13 August 2026}} The intention was to subtly express the tragic undertones and life stories of characters, emphasizing the emotional depth of battles, during the exhilaration of combat. In addition, the characters Soul, Mu Xiaokui, and Zuo Shang each have their own thematic melody, all of which stem from the same [[A minor]] melody and therefore blend seamlessly. In terms of the music, Caisheng Bo utilized traditional [[Chinese instruments]] and blended their sound with other musical styles.{{cite web |last1=Hopkins |first1=Tom |title="Just inspire me." - Phantom Blade Zero's composer created some boss fight music before the bosses themselves had even been designed |url=https://www.pcgamesn.com/phantom-blade-zero/composer-interview |website=PCGamesN |archive-url=https://web.archive.org/web/20261014132703/https://www.pcgamesn.com/phantom-blade-zero/composer-interview |archive-date=14 October 2026 |date=13 October 2026 }}{{cite web |last1=McCaffrey |first1=Ryan |title=Phantom Blade Zero's Kung Fu Punk Inspired 'Bold Musical Decisions to Match the Visuals' |url=https://www.ign.com/articles/phantom-blade-zeros-kung-fu-punk-inspired-bold-musical-decisions-to-match-the-visuals |website=IGN |archive-url=https://web.archive.org/web/20261108194835/https://www.ign.com/articles/phantom-blade-zeros-kung-fu-punk-inspired-bold-musical-decisions-to-match-the-visuals |archive-date=8 November 2026 |date=6 November 2026}} He sought to capture the essence of traditional Chinese instruments.{{cite web |author1=周煜博 |title=在《影之刃零》里寻找传统民乐器的灵魂 |url=https://www.chuapp.com/article/291054.html |website=ChuApp |archive-url=https://web.archive.org/web/20251216093156/https://www.chuapp.com/article/291054.html |archive-date=16 December 2025 |date=12 December 2025 |language=zh}} For example, he remarked that even though the [[erhu]] is commonly associated with sorrow, it also has a free-spirited and martial quality that aligns with the [[jianghu]]. Accordingly, the instrument had been used to articulate a sense of freedom and killing intent that breaks away from the sorrowfulness. Modern styles such as [[Electronic music|electronic]], [[Rock music|rock]], and [[hardcore house]] were incorporated to give new textures to the traditional Chinese instrumentals.{{cite web |author1=寒雨未央 |title=梁其伟公布《影之刃零》新情报!现代武侠{{!}}战斗设计等 |url=https://www.gamersky.com/news/202608/2187523.shtml |website=GamerSky |archive-url=https://web.archive.org/web/20260825085232/https://www.gamersky.com/news/202608/2187523.shtml |archive-date=25 August 2026 |language=zh |date=12 August 2026 |url-status=live}} Moreover, Bo worked closely with the sound effects team to ensure that both music and sound were coordinated throughout all scenes. The music was structured to establish a psychological rhythm that reinforces the atmosphere. For instance, it makes use of a [[septuple meter]] that alternates between 4+3 and 3+4 as well as strings that blur accents to evoke a feeling that something is not right and a sense of groundlessness throughout the in-game location Pangzhen. In [[string arrangements]], the second fiddle part was frequently omitted to create a heavy, dark, and grainy sound. Furthermore, the combat music was created with a focus primarily on heartfelt melody rather than on rhythm in order to elicit a state of [[Flow (psychology)|flow]] and convey underlying emotions regardless of a battle's intensity.{{cite web |author1=猛鲨男鱼王 |title=钢琴奶奶对话《影之刃零》音乐总监 竟然有"剧透"? |url=https://www.gamersky.com/news/202608/2188699.shtml |website=GamerSky |archive-url=https://web.archive.org/web/20260814004055/https://www.gamersky.com/news/202608/2188699.shtml |archive-date=14 August 2026 |language=zh |date=13 August 2026}} The intention was to subtly express the tragic undertones and life stories of characters, emphasizing the emotional depth of battles, during the exhilaration of combat. In addition, the characters Soul, Mu Xiaokui, and Zuo Shang each have their own thematic melody, all of which stem from the same [[A minor]] melody and therefore blend seamlessly. == Release == == Release ==