Screenshot shared by a user. The overlay has changed quite a lot, so v0.3.0 looks noticeably different! Share your screenshot on good ones will be added to readme PrefBar v0.3.0 is finally out! This is probably the biggest feature update I've made to PrefBar so far. I've spent quite a bit of time working on this release, and there's a lot more to it than just adding a few new readings. For anyone unfamiliar with PrefBar, it's a standalone performance overlay for jailbroken PS5 consoles. It displays live performance and system telemetry directly over games, without requiring a separate renderer payload. What's new in v0.3.0 New CPU and GPU telemetry CPU frequency and GPU GFXCLK are now displayed in MHz, giving you more insight into what your console is doing while gaming. Independent metric controls You can now enable or disable individual metrics instead of hiding entire groups. This includes FPS, frametime, 1% lows, CPU usage, CPU temperature, CPU clock, GPU temperature, GPU clock, fan duty, RAM, VRAM and SoC power. Compact and Classic layouts There are now two ways to display your metrics: Compact: Groups related metrics together to save screen space. Classic: Keeps the previous one-metric-per-row layout. Improved horizontal overlay The horizontal layout now supports left, center and right alignment, adjustable spacing (short, medium and long), and automatic font-size adjustment when the bar gets too wide. RAM and VRAM improvements Memory-pool readings now go through additional validation. Invalid readings are rejected, the last valid value is temporarily retained, and the metric is hidden if valid readings don't return. Sampling state is also reset when a new game session starts. Configuration improvements Configuration migration has been improved to preserve existing settings while automatically adding new options. Older grouped visibility settings are also migrated to the new individual metric controls. Temperature label The reading from SoC sensor 0 is now labelled GPU by default. You can still restore the previous SoC label through the configuration. Notification controls Warning notifications can now be controlled independently. Disabling warning toasts doesn't remove warning events from debug.log. ShellUI and firmware improvements Updated ShellUI hook handling for the 9.xx firmware family, including 9.60, with additional diagnostics and memory-protection handling. Other improvements Updated the telemetry protocol to version 5, supporting more rows and additional layout information. Fixed an issue that could truncate larger UDP telemetry packets before validation. Improved renderer layout calculations, font handling, and handling of disabled or unavailable metrics. Expanded host-side tests for telemetry, configuration migration, memory-pool validation, notifications and hook-protocol behavior. Updated the build and release verification system. The old PrefBar-complete naming is gone. The payload is now simply named Prefbar_V0.3.0.elf. Installation Download Prefbar_V0.3.0.elf from the release page. Load it using your usual PS5 payload loader. Start a game and give PrefBar a few seconds to initialize. Download: https://github.com/X1NONs/PrefBar/releases/tag/v0.3.0 Repo: https://github.com/X1NONs/PrefBar dropping a ⭐ on the repo helps more people find it. Thanks to everyone who has tested PrefBar, reported issues and contributed along the way.   submitted by   /u/ARYA_MF [link]   [comments]