NX2navi 0.10.1

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Install or updateAlready have 0.6.0 or newer: start the launcher; it offers 0.10.1, updates itself and keeps the game it compiledand the shaders it prepared. From 0.10.0 only a few files are compiled again; from older versions the updatetranslates the game's code once more, for the frame-rate fixes of 0.10.0.New install: download NX2navi-Setup-0.10.1.exe below, put it next to your .nup dump of the game and startit. Windows SmartScreen warns on the first start because the setup is not signed: choose More info and Runanyway. The launcher checks your game files, builds the game (10 to 25 minutes, once), prepares every shader andstarts it.Requirements: as for 0.10.0: Windows 10 or 11; an x86-64 CPU with SSE4.2; 16 GB of RAM; about 30 GB free for thegame and 1.5 GB for the launcher; a GPU with Vulkan 1.3 and VK_EXT_external_memory_host (current NVIDIA and AMDcards).FixedVideo memory no longer fills up while you walk or turn the camera (by epicmeme546). In 0.10.0 the video memoryin use climbed by several gigabytes within seconds of moving, in any area, until the card was full: the frame ratefell to 2 to 4 frames a second and the game could end. The game lays its render targets out anew in every frame, onebehind the other. One of them, a shadow map, changes its size with the view, and every target behind it then lies ata new address in each frame. A moved target should take over the image of the one it replaces, but that image countedas in use until the game recycled the old target's texture object, so every frame got about a dozen new images andeach old one stayed for 120 frames or more: 6.7 GiB of them at 3416x1440 and 12.2 GiB at 3840x2160, on top of the10 GiB an area needs at those sizes. Such an image now goes to the next target of its size once nothing has drawnwith it or sampled it for 16 frames, and sooner once the card is past 80 % of its memory. Walking through KokiriForest at 3416x1440 on a 20 GiB card: 15.9 GiB in use before, 9.7 to 10.7 GiB now. The same walk at 3840x2160 withthe memory budget of a 16 GiB card: 10.9 to 11.4 GiB, where a player's 16 GiB card had 22.2 GiB asked of it.Everything else is as in 0.10.0, the settings under the Game tab's Testing heading included: CPU helper threads isAutomatic (half the processor's cores less one: 3 on 8 cores) and Start next frame early is on. See 0.10.0's notes.