GTA 6 comes out on 19 November, and for the past few weeks I've been building a fan site for it: https://duvalwire.com It has three parts: Interactive map: more than 800 places in Leonida (the game's world) that you can search, filter by type and mark as found. Data comes from GTADB. Pin Drop: a daily game. You see an official screenshot or a few seconds from a trailer and drop a pin where you think it was taken. Five rounds a day, the same for everyone, with a leaderboard. No account needed: https://duvalwire.com/daily News: short articles where every statement is marked as confirmed by Rockstar or only reported. Under the hood it is React with Leaflet for the map, every page is pre-rendered to static HTML, it is hosted on Vercel, and the leaderboard lives in Redis. My biggest mistake so far: I launched too late. The site went live about a week ago, and Google needs time to trust a new site, so right now it gets about 200 impressions and a handful of clicks. The bigger GTA sites have had years. So the main problem is not the product, it is reach. To get around the slow start in search, I started TikTok and YouTube Shorts as support channels: short map videos, like measuring the GTA 6 map against GTA V at the same scale, each pointing back to the site. It is early, but I keep going, and launch week is the real test. I'd love feedback on two things. Is it clear within a few seconds what the site is for? And if you have grown a site from zero around a big launch, what worked for reach? It is an unofficial fan project, not affiliated with Rockstar Games.   submitted by   /u/Zouzocholic [link]   [comments]