It seems most of the game crashes I experience are almost always related to the jailbroken ps5’s inability to keep up with loading in the assets via multiple formats that we are using such as folder dumps, exfat, lz4, and zstd. What I have found is on top of trying multiple formats to see which is most stable for your cases (for me, lz4 works better than the newer zstd due to less demand on cpu overhead) is to pin point the exact point of crash, which most of the time will be cutscene transitions that loads in new level, and then pause the game to let the console load in the assets in the background for a few minutes. Using this method got me through Marvel’s Wolverine multiple points of crashes and let me power through the game til the end. Namely missions like “Death Come to Death”, “This was The Dream” where the game would crash at the start of the cutscene or entering an area, corrupting the load file so you spawn on the map with no mission marker to progress. Simply load a save closest to that point and pause right before the repeatable crashing point and wait. If it’s a gameplay section, I heard of people just standing around for a bit to let the asset loading catches up. tldr; - find point of repeatable crashing - load a save before the crash - right before point of crash - pause the game for a minute or two   submitted by   /u/SolidRustle [link]   [comments]