What if an Anti-Corporate, Indie-Pro guy made 10+ FOSS/Free Addons?

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I'm a Solo Developer and I'm not asking for a single penny for any of what you're seeing, and never will demand money for any of it, and I'm only asking for Support and Feedback!!! Just have to say that because I know people will still say "Corporations are Scummy" like my other posts with the OG Hero Rig.. lol, no hard feelings tho ####======================#### ###---Kinematic Override - Multi Mode---### ####======================#### Automatically Toggles Bone Constraints On/Off and Automatically Snaps Bones, meaning there is no more IK-FK Blending, there is no more sliding IK-FK Sliders, you literally just grab whatever bone you want to Move/Rotate/Scale and do it! ####=============#### ###---Auto Smart Switch---### ####=============#### Automatically switches between the Move/Rotate/Scale Tool based on the Active Bone, so grabbing an IK Target auto switches to the Move Tool, grabbing a Rotator auto switches to the Rotate tool, etc. Toggle-able On/Off in Settings as well as customizable. (and Yes, the name "Auto Smart Switch" deliberately chosen Just for its acronym... lol) I had to start off by explaining some of the Main Features first because noone's likely to read past the 20th line anyway, and it would be a miracle if they even get this far, but here's what the intro would have otherwise been: This is the "Hero Rig - KOMM" AutoRigger (or "KOMM Rig" for short) which is the predecessor of my original "Hero Rig" AutoRigger. The KOMM Rig utilizes the ~10 other Addons I've been developing over the past ~3+ months, all of which Integrate into its UI automatically to assist in every step of the Parenting Process from Cleaning to Skinned to Animation Ready! All of the new FFMW Addons can be used as Standalone tools, although some aren't yet ready for use outside the KOMM Rig (namely the ORG Ops Addon which constructs ORG Chains just for the KOMM Rig Currently). Brief rundown of all the new FFMW Addons: ####===========#### ###---Retopologizer---### ####===========#### Bare Bones-ish right now, planned to eventually expand into a Full-Blown Auto-Remesher but currently just supports manual workflows. ####============#### ###---Addon Manager---### ####============#### Downloads/Upgrades all FFMW Addons Straight from within the Blender Addon Preferences. Compiles the Binary Text Files (the format in which the Addons are downloaded) into the File which makes them operate the same as Addons installed the normal way, but the Binary Text Files are necessary (rn at least) to be compatible with the KOMM Rig. Is Summon-able via Shift+0 Hotkey and contains a Search Feature to bring up any addon you have installed instantly! ####=============#### ###---Auto Smart Switch---### ####=============#### (Refer to the description above) ####====#### ###---HUB---### ####====#### Allows for making Accounts, has Live Chat Rooms (2 currently). Live News Feed to stay up to date with what FFMW / the potential Future Community is up to. Submit Suggestions/Bug Reports etc. Co-Conspirators List which is where I'll put the names of (unless wishing to remain anonymous, in which case that'll be respected) everyone who submits Feedback, Collaborates, Reports Bugs, anything leading to Improvements of the Products to commemorate their contributions! ####===========#### ###---Make Manifold---### ####===========#### Runs through Built-In Blender Operations to get Meshes Cleaned and.. well, Manifold. Fills Holes, Recalculates Outside, basically handles a lot of the stuff that normally results in "Bone Heat Warning" ####=======#### ###---ORG Ops---### ####=======#### Constructs an expendable ORG Bone Chain to use to align the DEF Bone Chain to (the KOMM Rig only has one main bone chain since it doesn't need the Triple Chain kuz KOMM System makes it redundant) Constructing the ORG Chain on top of the Rig (and coupled with the Rig State Manager Addon's safety nets) means there won't be any regenerating rig and watching your Custom Constraints/Drivers/Bones disappear because the ORG Realignment Process only gently nudges the DEF Bones into place instead of Constructing them on the spot. ####===========#### ###---Rig Auto Parent---### ####===========#### Takes the Rig+Mesh and runs them through a Process to get them Parented with Perfect Vertex Weights to only the DEF Bones. ####=============#### ###---Rig State Manager---### ####=============#### Introduces Save/Load States for Edit/Pose Bones as well as a Hard Reset Option. You can Save up to 10 States for Edit Mode Bones, 10 States for Pose Mode Bones, then Load them at any time! I made the RSM after I was testing the OG Hero Rig on a CCBY Mesh and accidentally mispositioned the right arm bones, went to align the Face, came back and saw the mistake, smashes the undo button harder than I smash.... anyway, it was too far gone and I had to revert the file and do the past 15+ minutes over again. So this now provides a Solution to that, just remember to Set your Hard Reset Default!!! It doesn't know your Rig automatically, but after doing that and making whatever Load States as Backups you'll be able to revert to them and spare yourself of the Pain I went thru :'o ####===========#### ###---Summary Thing---### ####===========#### So yeah, if any of the stuff looks appealing to you, or if you want to know more, or even just want to critique/suggest/anything, please do say words!!! I'll always listen and respond to *reasonable* Comments (lol) and would love your help to improve the Products into becoming the most convenient Tools they can be for as many people as possible right now and in the Future! ###---Not_A_Link---### Gum Road - masterworks2 P.S. I'm open to Collaborating, discussing Ideas for Characters/Animations/Games, or just anything in general! hmu   submitted by   /u/Foundation_First_MW [link]   [comments]