Just launched my Game on iOS and already got 2 purchases. This is so encouraging :)

Wait 5 sec.

I’ve been building games on the side, and last week my first one, Last Core: Idle Tower Defense, went live on the App Store. Two people have already bought something in it. It’s only $12 in proceeds, but seeing real people choose to pay for something I made meant more than I expected. What the game is: One tower sits in the centre of the screen and enemies come at it from every side. The tower shoots on its own; your job is deciding what to upgrade during the run: damage, attack speed, range, crits, health. Every 5th wave you pick a perk, every 10th wave a boss shows up. When the core falls you keep shards and come back stronger through the Workshop, Armory and Lab. A few things I cared about: No ad ever interrupts a run. Videos only play when you choose one for a reward (a revive, double shards, a perk reroll). Everything in the game can be earned by playing. Purchases are optional. Runs are 3 to 10 minutes early on, and there’s 2x speed and an Auto Mode if you want it more idle. What I learned shipping it: My first release went live without the in-app purchases attached, because I never added them to the submission. Took another version to fix. Read the App Store Connect checklist twice. The same thing happened with Game Center leaderboards. Apple asked for a screen recording on a real device before approving a new developer account, so budget a few extra days for review. It’s iPhone only for now; Android is coming soon. If you try it, I’d love honest feedback, especially on difficulty and whether the early waves feel too slow. App Store: https://apps.apple.com/app/id6822844919?pt=129601576&ct=reddit-post&mt=8 More about the game + trailer: https://popcornclub.in/games/?utm_source=reddit&utm_medium=social&utm_campaign=last-core-launch&utm_content=post Thanks for reading 🙏   submitted by   /u/IsopodOk6837 [link]   [comments]