I’m Jesse, the developer of KNOCK. In 2020 I went looking for an online version of a game I’d played in Texas and couldn’t find one. That became six years of learning C#, building in Unity and working on it around my day jobs. It uses double-six dominoes, but it is a different ruleset: play, knock or fall on your turn, with catches, automatic hands, drops and owning the down. The working prototype has One Player, private/global multiplayer, player profiles, rankings, badges and cosmetic collections. There is also an optional Arcade, but the main table game is the reason I built it. This is development footage, not a finished public release. I’m preparing iOS-first testing and would value feedback on the trailer: can you tell what makes the main game different, and what would you need explained before trying it? Game and free early-access interest: https://www.playknock.com/beta.html No pledge is required to register interest. AI tools assisted development, artwork and trailer production, including synthetic narration.   submitted by   /u/BabyAikensWorld [link]   [comments]