Since this is part 1 of the content I'll try my best to explain the context of this whole thing. I'm trying to bring people more attention towards dti items that are highly detailed in terms of modelling. This apparently causes a lot of lag so developers have decided to change up their modelling strateges by using other things like normal mapping and alpha mapping and others I guess.. This way they can somewhat reduce lag which is good in terms of lag. But this also brings a few issuses towards the terms of "style". The items start to look more unrealistic because the 2 mappings are more and more used on minor things like pockets, bows, knots, ruffles, laces and more. So I feel like I should give people a little heads up towards items that are still mostly detailed out and not yet reworked. I'll try to start with non-vip, then currency and codes, then vip. I don't know which items I should consider as "detailed" because there are cases when items use some slight texturing for things like minor fabric textures or fluff. But there are also items that use normal mapping for things like wrinkles and the other stuff I listed above.   submitted by   /u/Substantial_Show4854 [link]   [comments]