GTA 6 Doesn’t Compromise Scale For Detail, Rockstar Says

Wait 5 sec.

Rockstar's games are known for their impressive attention to detail, along with their massive scopes, and GTA 6 is seemingly going to up the ante in that regard. Rockstar boss Aaron Garbut said in an interview that a developer might compromise scale for detail or detail for interaction "but not with this project.""We went the other way," he told Game Informer. "Everything is dialed up--detail, scope, breadth, scale, interaction, and density." He went on to say Rockstar has never "created anything close to this before.""As the pressure for us on this project is huge, we dealt with that by doing our best to overdeliver," Garbut said.Lucia and Jason in GTA 6.No game can have everything, though, and GTA 6 is no different. The game takes place in Florida stand-in Leonida but doesn't feature Walt Disney World, for example, but Rockstar says the game will deliver the "full Florida experience." GTA 6 launches on November 19 for PS5 and Xbox Series X|S. The game has reportedly already sold close to 6 million copies, generating more than $570 million in pre-sales. Also this week, Rockstar revealed that GTA 6 will have more than 170 animal species, including cane toads and monkeys. We also learned that GTA 6 has a new dynamic weather system.