Bugfix release based on cachyos-11.0-20260702-slrIncluded @netborg-afps's vkd3d-low-latency as an option. It can be enabled with PROTON_VKD3D_LOWLATENCY=1. It is very important to read and understand the current status and limitations. Thanks to @netborg-afpsvkd3d-low-latency features built-in, hardware-agnostic low-latency frame pacing for DX12. It natively implements the NVIDIA Reflex API within the translation layer (bypassing the conversion into VK_NV_low_latency2) and also allows for advanced frame pacing via Waitable DXGI Swapchains to significantly reduce input lag.AMD users should also take a look in the dedicated discussionRemoved the default configuration for DXVK_HUD which enabled the compiler item. Because the DXVK_HUD configuration takes precedence over configuration coming from dxvk.conf, using DXVK_HUD would override perfectly working setups which used dxvk.conf as a way to do per-game configuration.Updated d7vk, dxvk-sarek, low_latency_layer and nvidia-libs submodulesProton (SLR specific)NoneProton (Native specific)NoneWine (Standalone)NoneImportantI know that we have a lot of different packages that might cause confusion. My suggestion is to be conservative and use x86_64.Feel free to experiment and see which fits better for your system, of course.NoteFor Wayland specific flags and options, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/EM-ADDITIONS.mdFor FSR4 related documentation, please refer to: https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/FSR4.mdFor dxvk-sarek specific options to tune its behavior refer to: https://github.com/pythonlover02/DXVK-Sarek?tab=readme-ov-file#shader-compilationFor dxvk-low-latency related options to tune its behavior refer to: https://github.com/netborg-afps/dxvk-low-latency?tab=readme-ov-file#dxvk-low-latencyFor vkd3d-low-latency related options to tune its behavior refer to: https://github.com/netborg-afps/vkd3d-low-latency?tab=readme-ov-file#vkd3d-low-latency