Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out. Patch Notes 1.65.a Major Fixes: Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DOBonking into the wall during a failed Helping Hand will no longer rapidly drain all your staminaSignificantly reduced the number of cases where Helping Hand would fail to be helpful Minor Fixes: Fixed issue where voice chat would break after leaving and rejoining a gameReconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damageDecreased patch install size slightlyImproved randomization of map gen seedsAutosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the mapFixed Magic Beanstalks not showing up for late-joining playersOptimized a LOT of meshes (performance should be most improved in Roots)Fixed lava rivers never showing up inside the KilnMesa Oasis/Mirage will now appropriately randomize their trees and bushesScouts will no longer sometimes get Mentorship Badge for no reasonModder Notes: Updated Unity project version to 6.3.15f1Number of maps in build changed from 21 -> 42Raytrace shaders are now serialized into their respective fields in LightVolumeLightVolume.Bake and PropGrouper.Run have been made async methodsPropSpawner_* classes are now child classes of PropSpawnerAdded LevelGeneration.Run console command (doing this during a run will probably just break your game, though)The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biomeOK BYE