21 – A Voice in the DarkYou changed your report, Evie—some of the language is different.//My goal is clarity, though I should note that I am rounding up on your Speed Boost. Each unit will grant closer to 2.964 to your Speed attribute. Returns will diminish as you add more and more aura—not enough to be concerned with until you’re applying more than 90.//Hector snorted. It would be a long time before his aura pathways could handle anything close to that much of a boost. Six or seven would be all right, he figured, but more than that and it would be aura overload for him. He looked at the report again, focusing on the available boosts and abilities:Critical Eye: Enter an aura-induced combat trance that will temporarily enable you to more precisely land devastating strikes. Purchase Cost: 12 aura potentia Shadow Stalk: Gather shadows, eschew light, and mask your presence from the watchful eyes of your prey. The air grows still around you, holding your scent close and muffling the sounds of your passage. Purchase Cost: 25 aura potentia Aura Tempering: Enhance the capabilities of your standard Aura Blade. Purchase Cost: 30 aura potentia I’ve never seen aura tempering before.//I believe it’s an uncommon ability. I named it based on an interview in my database with an early-Empire Praetorian named Judicus. He mentioned a “tempering” ability that improved the quality of his aura blade.//Hector was intrigued. My blade’s already better than most.//Yes, I’m not exactly sure how it will improve, but based on the aura connections, I’m certain it will.//Hector shifted his attention to the other two abilities. Both sounded good—perfect, in fact, for his style, though he doubted he’d get much use out of Critical Eye until he’d gained more levels; his pathways simply (...)