I’m experimenting with a more unique artstyle for my animated short film. I was trying to go for something inspired by Metal Gear artist Yoji Shinkawa, but I never would’ve imagined I’d end up with something like this. Just discovered Unreal Engine 5 has this thing called the BSDF node and it has an option for Toon Shading that reacts to global illumination. That combined with a texture to control the shadow falloff. This thing has given me results I never could’ve imagined. I’m excited to see where I can take this visual direction next!   submitted by   /u/ReaperAnims14 [link]   [comments]