Back on 12 Oct we posted here to test demand for Moonsill, a windowsill garden that grows with your real weather. It came out on iPhone on 20 Oct, and it just passed 100 downloads. What changed since that post: it was going to be $3.99 up front, and now it's free to try, with one $3.99 purchase for the whole garden. What's helped so far is replying to people already asking for cozy game recommendations. One day of that brought about 7 downloads. What we haven't cracked is ratings (we have very few) or getting featured (nothing yet). Android is still in closed testing. If you've taken a small app past its first 100 downloads, what would you do next?   submitted by   /u/aeshieru [link]   [comments]