Hot take: UV unwrapping is more painful than actual 3D modeling. 💀

Wait 5 sec.

Finally got around to learning UV unwrapping and texture painting in Blender, and this is what I ended up with. Not gonna lie, the UV editor looked like absolute chaos at first. 😂 This is my first serious attempt at combining modeling, UV mapping, and texture painting into one project. It's far from perfect, but I'm genuinely surprised by how it turned out. Be brutally honest: does this actually look decent, or am I just experiencing the first-project bias? I'd love some criticism, especially on the texturing and overall presentation. Made entirely in Blender.   submitted by   /u/project-builder [link]   [comments]