Is there any point in setting up good shading on a low-poly model if it will be baked later?

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I'm curious if spending time setting up proper shading on a low-poly mesh makes any real difference if the normal map will be baked from a high-poly model anyway? Does it affect the baking process or the final look of the low-poly asset? Thanks in advance for any insights!   submitted by   /u/kefiriumr [link]   [comments]