I built Waypoint: real Android navigation with 27 game-inspired map styles. Free and open source.

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Seeing game-styled navigation gave me an idea: could an everyday journey have the atmosphere of an open-world game's map? That became Waypoint, a native Android hobby project with real streets, GPS and spoken directions. You can view the same place through a GTA-inspired city grid, a Red Dead-inspired frontier atlas, Cyberpunk-style neon streets, a Witcher-inspired map and more. There are 27 worlds, and every one is included. No account, ads, subscription or paid themes. The code is MIT licensed. The visual part pulled me in. Testing it on my phone gave me the longer to-do list: disappearing roads, awkward text wrapping, a compass that needed work, and location and route updates that weren't behaving properly. Those problems drove changes to the sensor handling, camera follow, route progress and search. The current build includes: Car, motorcycle and walking routes. Spoken turns and automatic rerouting after GPS confirms a departure from the route. A centred location pointer, with the travelled route clearing behind you. Typo-tolerant place matching, saved places and world switching during a trip. I used Codex as a coding partner throughout, with repeated phone checks and automated tests. It's still an early hobby release: internet is required, place coverage varies, and real-road endurance testing is unfinished. It doesn't have traffic, offline routing or Android Auto. If this sounds like your kind of side project, try it for free: Android download and installation Source, screenshots and build instructions I'd love feedback on which world is easiest to read and which part of the interface needs work next. The styles are independent, game-inspired designs using real geography and original graphics. No affiliation with the games or their publishers.   submitted by   /u/FiNiX_Forge [link]   [comments]