Benchmark: Tiny Harbor, a living 3D island village in three.js (Qwen 3.8 Flash Next)

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Saw this prompt on r/DeepSeek and thought I'd give it a shot on my current local build (Qwen 3.8 Flash Next NVFP4). Results are decent, not as good as DeepSeek on the first pass, but I think little back and forth would probably close the gap. DISCLAIMER: The content below has been written/polished by AI Video is the model's own render, exported from the site it wrote: 1920x1080, 40s, with a soundtrack it also generated offline. https://reddit.com/link/1xj0w5d/video/2ckq4hftyhyh1/player What it did in one shot: a round island from one analytic height function: cliffs, beach, hill, harbour, pier, breakwater, 12 houses, lighthouse, windmill, trees, gulls, fish, fireflies a 60-second day cycle with dawn mist, golden hour, night with stars and a lighthouse beam that starts sweeping after dusk clear / rain / snow darker cloud, ripples over the whole sea, wet glossy timber, snow creeping onto the roofs tilt-shift diorama post-processing, so it looks like a toy on a table click a boat or a house and the camera glides to it; drag to orbit, pinch to zoom, auto-orbit when idle Stats: no models, no textures, no build step, no bundler. 15 source files, only dependency is three.js from a CDN. ~44k triangles in 249–273 draw calls, 60 fps desktop, 58 fps at phone size, 0 console errors. Issues I found: lighthouse is a little bit off the island, probably an easy fix. Boats go through the bridge (no collision), this can be seen in the rendered video. Full run details from my harness: https://preview.redd.it/w720dui4zhyh1.png?width=1144&format=png&auto=webp&s=4d5d497320e435df58f09407b2a74aa120d84b41 Prompt source: https://www.reddit.com/r/DeepSeek/comments/1xiwjjw/deepseek_v41_flash_built_this_living_miniature/   submitted by   /u/jesdga95 [link]   [comments]