Hello, I'm writing asking for guidance when it comes to modeling hard surface correctly, below is a model I have been modeling for around 2 days or so. I utilized trying to follow proper topology flows, not too many edge loops and using extrudes & bevels where I can. I also used the circularize tool to create inset circular faces on the front. The problem I'm having is that it is nearly impossible to UV map, I've tried twice now and have identified minor things I could have done differently when making the model, for instance, the antenna at the top and its base piece is all part of the body geometry and not a separate object, I simply circularized the top face and extruded upwards. In the case of the antenna, should I have created a separate object all together and fused it with the geometry of the body or something else. I'm just confused and can't seem to find a workflow that works for hard surface modeling & UV Mapping. I just feel demoralized. Any help would be appreciated : )   submitted by   /u/Playful-Editor5287 [link]   [comments]