How do you make clothes thicker in the best way?

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Hi, this is my first time working on a clothing mesh more advanced, and I wanted to make it a little more realistic by adding thickness to the fly, the pockets, etc. What’s a good workflow from Marvelous to ZBrush to achieve a decent thickness? I was thinking of simply adding edgeloop (I like how it shapes the seams when subdividing, since it separates the mesh into individual polygroup islands), but as you can see, all the parts are separated at subdividing, and then I was planning to just merge the entire mesh in my retopology, but I have no idea if I’ll run into problems during the bake since my high-poly is split into several parts.   submitted by   /u/v2poly [link]   [comments]