Curled Noise - Procedural Gpu Patterns

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...tings, uv, TIME); uv_settings.pattern_seed += 1u; v = sample_fractal_pattern(uv_settings, uv, TIME); } Let's also ... gs, uv, TIME); u.v -= 0.5; uv_settings.pattern_seed += 1u; v = sample_fractal_pattern(uv_settings, uv, TIME); v.v -= 0.5;...