Hey everyone, I have a finished sculpt in ZBrush with around 5,000 undo steps. My goal is to recreate the sculpting process as a 3D timelapse animation inside Blender (Cycles/EEVEE) so I can render it with custom cinematic lighting, camera movements, and materials. Doing this manually with 5,000 frames is obviously out of the question. If anyone has done this before or has a reliable script/workflow, I’d love to hear how you pulled it off!   submitted by   /u/Difficult_Agent_8082   to   r/ZBrush [link]   [comments]