ok so I make assets for repair / tinkering games and one thing kept annoying me: the "broken" and "fixed" sprites never line up, you swap them and the whole object jumps a few pixels. pain. so now every device is one 3D model (real dimensions, rendered straight to pixel art in aseprite with lua) and each damage state is just the same model with one thing changed: cracked screen, missing keys, swollen battery lifting the deck, snapped hinge, coffee spill, water damage, burnt port, bent frame. the trick is lowkey simple: the renderer fits the camera to ALL the states at once, and every state uses the same seed. same scale, same centre, same colours. cracked vs working is like ~200 pixels different and that's literally just the crack. in a game you just swap the texture and nothing moves. 8 states for the laptop, 8 for the phone, plus the swap parts (cracked panel, swollen battery, RAM, SSD, camera module...) and full teardowns. what should I break next? thinking appliances (washing machine, microwave) or consoles   submitted by   /u/antahonist   to   r/Unity2D [link]   [comments]