FW 13.60 - Quick Guide on getting Red Dead Redemption 2 to work at 60fps

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Wanted to put this out here in case anyone tries to retrace my steps. I've tried Cheatrunner and ps-patch-system, neither worked for me. Cheatrunner's "uncapped FPS" patch in particular resulted in the console (Fat PS5) completely shutting down. I also could not get the European version of the game to work with Cheatrunner. I can confirm that this works on FW 13.60: Autopatch from KurohaXR Do a clean install of RDR2 USA version CUSA03041, install base game pkg (1.00) then install 1.32 update pkg separately. Install any and all DLC .pkgs. Make sure update pkg is unpatched and unmodded, just the game itself. Follow the other instructions from the GitHub link above (such as loading ps5debug-NG.elf). Launch autopatch60-oneshot.elf from Payload Manager before launching the game. And voilà. For reference, I am using latest Y2JB, autoloading kstuff-lite, shadowmount+, nanodns, ps5upload, ps5debug-NG. In that order. No crashes with this patch. This completely changes what the game plays and feels like. CPU temperatures barely rise, the console chugs along super easy at 60fps on this game, at least in the prologue. Even cutscenes are a rock-solid 60fps. Crazy Rockstar had us play this game from 2018 in 30fps all these years. Hopefully this helps someone.   submitted by   /u/Realistic-Pension899 [link]   [comments]