I'm looking to export my models into blender, but I don't like the whole "scene only" method. My brain works better if I can export the skeleton, mesh, materials, individually. I cant edit a model after its imported and if I make an inherited scene, then I cant go back into blender and make changes to a single piece without having to delete the inherited scene and start all over. I'm looking from some way to go back and forth between godot and blender while still being able to place scripts on individual nodes or reference nodes like animation player and mesh instance. I might just be venting but the whole process feels like a mess   submitted by   /u/Slow_Dirt_6679   to   r/godot [link]   [comments]