Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0.9.6)← Previous revisionRevision as of 06:54, 3 November 2026 Line 21: Line 21: [[File:ChampionshipLodeRunnerSampleLevel.jpg|thumb|left|Gameplay screenshot]] [[File:ChampionshipLodeRunnerSampleLevel.jpg|thumb|left|Gameplay screenshot]] The object of the game is to pick up all the [[Gold coin|gold piece]]s (which appear as piles of gold) and get them to the top.{{cite web | url = http://www.gamasutra.com/view/feature/1640/game_design_essentials_20_.php?page=11 | archive-url = https://archive.today/20130124011006/http://www.gamasutra.com/view/feature/1640/game_design_essentials_20_.php?page=11 | url-status = dead | archive-date = January 24, 2013 | title = Advanced game overview | publisher = Gamasutra | date = | accessdate = 2010-06-08}} Enemies must be overcome using non-violent methods. Bumping into enemies costs the player a life and all of their gold pieces. The game includes 50 levels which must be completed in proper sequential order. While games can be saved, the player automatically loses a life for restoring the game.{{Cite journal |last=Grannell |first=Craig |date=January 2013 |title=Lode Runner |url=https://issuu.com/michelfranca/docs/retro_gamer____111 |journal=Retro Gamer |issue=111 |pages=24}} The object of the game is to pick up all the [[Gold coin|gold piece]]s (which appear as piles of gold) and get them to the top.{{cite web | url = http://www.gamasutra.com/view/feature/1640/game_design_essentials_20_.php?page=11 | archive-url = https://archive.today/20130124011006/http://www.gamasutra.com/view/feature/1640/game_design_essentials_20_.php?page=11 | url-status = dead | archive-date = January 24, 2013 | title = Advanced game overview | publisher = Gamasutra | date = | accessdate = 2010-06-08}} Enemies must be overcome using non-violent methods. Bumping into enemies costs the player a life and all of their gold pieces. The game includes 50 levels which must be completed in proper sequential order. While games can be saved, the player automatically loses a life for restoring the game.{{Cite journal |last=Grannell |first=Craig |date=January 2013 |title=Lode Runner |url=https://issuu.com/michelfranca/docs/retro_gamer____111 |journal=Retro Gamer |issue=111 |pages=24 |archive-url=https://web.archive.org/web/20231202104646/https://issuu.com/michelfranca/docs/retro_gamer____111 |archive-date=2023-12-02 |access-date=2023-12-12 |url-status=live}} Unlike the original ''[[Lode Runner]]'' game, Championship Lode Runner did not come with a [[level editor]]. Many of the levels made for this game were designed using the built-in level editor from the original game. Unlike the original ''[[Lode Runner]]'' game, Championship Lode Runner did not come with a [[level editor]]. Many of the levels made for this game were designed using the built-in level editor from the original game. Line 30: Line 30: The [[IBM PC]] [[self-booting disk]] version was written by Doug Greene. The [[IBM PC]] [[self-booting disk]] version was written by Doug Greene. In 1985, [[Sega]] published the game for the [[SG-1000]] in Japan and it was released on the [[Sega Card|My Card]] format.{{cite web|url=https://sega.jp/history/hard/sg1000/software.html|title=ソフトウェア一覧: SG-1000|publisher=Sega|accessdate=2020-01-19}} A port was also released for the [[MSX]]. Both versions were developed by [[Compile (company)|Compile]].{{cite web|url=http://www.compile.co.jp/game/other/sg.html|archive-url=https://web.archive.org/web/20021003185828/http://www.compile.co.jp/game/other/sg.html|url-status=dead|archive-date=2002-10-03|title=COMPILE GAME HISTORY -SG-1000-|publisher=Compile|accessdate=2020-01-19}}{{cite web|url=http://www.compile.co.jp/game/other/msx.html|archive-url=https://web.archive.org/web/20021003185631/http://www.compile.co.jp/game/other/msx.html|url-status=dead|archive-date=2002-10-03|title=COMPILE GAME HISTORY -MSX-|publisher=Compile|accessdate=2020-01-19}} In 1985, [[Sega]] published the game for the [[SG-1000]] in Japan and it was released on the [[Sega Card|My Card]] format.{{cite web|url=https://sega.jp/history/hard/sg1000/software.html|title=ソフトウェア一覧: SG-1000|publisher=Sega|accessdate=2020-01-19|archive-url=https://web.archive.org/web/20190621034433/https://sega.jp/history/hard/sg1000/software.html|archive-date=2019-06-21|url-status=live}} A port was also released for the [[MSX]]. Both versions were developed by [[Compile (company)|Compile]].{{cite web|url=http://www.compile.co.jp/game/other/sg.html|archive-url=https://web.archive.org/web/20021003185828/http://www.compile.co.jp/game/other/sg.html|url-status=dead|archive-date=2002-10-03|title=COMPILE GAME HISTORY -SG-1000-|publisher=Compile|accessdate=2020-01-19}}{{cite web|url=http://www.compile.co.jp/game/other/msx.html|archive-url=https://web.archive.org/web/20021003185631/http://www.compile.co.jp/game/other/msx.html|url-status=dead|archive-date=2002-10-03|title=COMPILE GAME HISTORY -MSX-|publisher=Compile|accessdate=2020-01-19}} ==Reception== ==Reception==