I hope some has figured this out , cause I spend a lot of time and tokens without any payoff My pipeline looks like this : codex image generation with figure study , same figure , different angles , with helper lines and less then 5% variance this is going into blender to create the 3d model , and animations This is going into godot for meshes etc the only part I satisfied with is the first step everything else looks .. miles from what I want I even tried dedicated services that create 3d models for you , no improvement I specifically selected a style with very simple geometry, nothing complicated about it so I think I am missing something crucial, do you see anything missing , or do you do it differently?   submitted by   /u/bebopbraunbaer   to   r/aigamedev [link]   [comments]