Halo: Campaign Evolved’s Biggest Competition Might Be Halo

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Halo Campaign Evolved is a celebration of the franchise, but not many people are attending that party. New estimates peg sales at 1.2 million copies sold across PC, Xbox Series X|S, and PS5 so far, around $67 million in revenue, which isn't the best start for this remake of the original Halo campaign. Also available via Xbox Game Pass, the game is estimated to have 2.1 million players through the subscription service.According to Alinea Analytics' head of market analysis, Rhys Elliott, there are several reasons for this. Sales are split almost down the middle between Xbox Series X|S and PS5 at 42% and 41%, respectively, while Steam accounts for 17% of sales. This is up from its launch-week sales, but not by much. So what's the reason behind the lukewarm sales of the classic first-person shooter, which has gotten a new coat of paint and some fine-tuning under the gameplay hood?https://www.youtube.com/watch?v=7LimYD3YcwoAs Elliott noted, Halo: Campaign Evolved's biggest competition on PC might be another Halo--specifically, Halo: The Master Chief Collection. The Halo game compilation offers better value for money and includes Halo: Combat Evolved Anniversary, a 2015 remake that's pretty solid in its own right. Throw in options for multiplayer and more Halo games to the mix, and the $40 price tag makes it a much more tempting offer compared to the $50 required for Halo: Campaign Evolved, which is more barebones in comparison. Shinier graphics, extra co-op missions, and the ability to sprint in that game just aren't enough, it seems."The price is too high for a port like this one, and the Halo brand--candidly--has lost a lot of cache, Elliot wrote. "A lot of Steam users already own Master Chief Collection--8.5 million copies sold on Steam, as per our estimates--which offers more content for less.On PS5, Halo: Campaign Evolved is estimated to have sold 544,000 copies so far, neck and neck with Xbox despite the Sony platform having a larger userbase than its Microsoft rival. Elliot explained that while plenty of PS5 owners jumped in thanks to the nostalgia factor of Halo, sales were driven by an "older, nostalgia-driven crowd" that encompasses players who are roughly 32-40 years old. Many of these people were likely former Xbox 360 owners who had since moved to PlayStation hardware, but the game didn't make a big dent with a "fresh" PlayStation audience.https://www.youtube.com/watch?v=woUnTCVv9JUShooters, remakes, and legacy-leaning titles still sell well on the platform, as the audience overlap skews heavily toward the late PS2, Xbox 360, and early PS4 eras, Elliot explained. While Halo: Campaign Evolved didn't achieve the same velocity as several other Xbox ports did on PlayStation, bringing the Master Chief Collection with its multiplayer suite to that platform would have "certainly" done better, Elliot wrote. "At the very least, if the rumored Halo 2 remake ships with online multiplayer, it’ll sell a great deal more, assuming it comes to PlayStation at all."The co-creator of Halo and designer of Master Chief, Marcus Lehto, also shared his opinion on the remake recently, saying that he has a few issues with it but is generally happy with how it came out. Following the final update for Halo: Infinite in November 2025, Halo Studios has now begun work on new Halo projects.