Being a Dungeon Master in a Dungeons And Dragons campaign is hard work. You need to put a lot of dedication to each encounter your players see, be it combat or otherwise, so using the same popular monsters seems like a no brainer. It lets you prepare other aspects of an encounter.But if you keep using Beholders, Displacer Beasts and Gelatinous Cubes, your players will start to adapt around their complicated mechanics. Once you know what to expect from a Lich, you start to develop strategies to fight them. Here are some overlooked monsters that you should add to your campaigns.cnx.cmd.push(function() {cnx({playerId: "106e33c0-3911-473c-b599-b1426db57530",}).render("0270c398a82f44f49c23c16122516796");});Wizards of the CoastDeath DogThis low level creature is a gruesome two headed dog, but that isn’t its appeal. If it manages to poison a target, that player won’t recover health after a long rest. Ideal to wear down a party through several days of travel.Wizards of the CoastGiant ToadThis creature can swallow a character whole, damaging it with the acid in its stomach as it continues to fight. A great creature on its own, made even greater as the mount of some swap-dwelling enemy.Wizards of the CoastAnimated Rug of SmotheringNo one expects the rug to be alive. Instead of making it a mimic, using an animated rug is far more entertaining due to its smother ability. Not only does it deal damage, it suffocates its target, making use of the oft forgotten exhaustion condition.Wizards of the CoastNothicThese creatures make food great hazards, since they can damage the party by merely seeing them. On top of that, they can also learn secrets from the party, reporting back to their evil masters with what they’ve found.Wizards of the CoastWinter WolfThe forests need to stay dangerous for several tiers of play, not just when the adventure starts. This is where the winter wolf comes in, becoming a real threat for players that think the animal kingdom has nothing to challenge them with.Wizards of the CoastGhostWhile ghosts have incredibly low hit points, they also have a lot of resistances, making them quite the foe. But that isn’t their appeal, since their real ability is possessing humanoids, including players.Wizards of the CoastTrollThe troll is the perfect enemy to teach players the value of research, since knowing how to fight this creature beforehand makes all the difference. Trolls regenerate constantly unless they take fire or acid damage, and their limbs can keep fighting even after being severed.Wizards of the CoastInvisible StalkerThis air elemental is one of the best assassins in the game, since it is a force of wind that you can’t see. It can grab casters just by standing in their place, and prevents them from casting verbal spells.Wizards of the CoastSlaadiThe slaad family of creatures are a real nightmare fuel. Not only are they strong, but they can infect their victims with a tadpole, turning the adventure into a Baldur’s Gate 3-esque hunt for a cure before you turn into one of them.Wizards of the CoastRocThe roc is, for all intents and purposes, just a big bird. By big, we mean gargantuan big, making it one of the lowest CR creatures that big in the Monster Manual. Its ability to grab a creature, fly up, and drop them (letting gravity do its job) all in a single turn, will put your players in quite the bind.Wizards of the CoastMarilithThis demon is both very deadly and very easy to use, since it’s just a snake guy with a bunch of arms. It can attack six times per turn, trap enemies with its snake body, and take a reaction every turn. All it does is hit, but it does so multiple times.Wizards of the CoastDragon TurtleNo one overlooks dragons in D&D (they are half the name after all), but did you know there are dragon turtles? They are as deadly as any dragon, masters of the sea, and can boil you with their breath even if you’re under water.Wizards of the CoastSolarAngels deserve to be deadly too, and if a high level party decides to be a little naughty, this is the ideal monster to throw in their way. Since they never fully die unless they are at Mount Celestia, they make for a great recurring enemy as well.Wizards of the CoastBlob of AnnihilationOne of the few creatures considered a ‘titan’ by the game, the blob is the ultimate ooze. The monster is so large that it can swallow cities whole, and trying to face it head-on is a death sentence.The post D&D Monsters Every New DM Underestimates appeared first on Den of Geek.