Patch Notes 2.6.a

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Map PoolYou may have noticed this last week's maps have been weirdly consistent in terms of biome selection, with each day being either all old or all new maps. This patch will replace the current map pool with islands that are properly randomized.Bugfixes Campfire saves should now properly track the state of the luggage and other objects around the campfire in the Citadel Made non-host game saves a little more consistent (players that aren't the host don't get complete world state in their game saves like the host does. When players other than the original Host decide to host a run from a save, they will still see a little weirdness around item spawning, sorry!) Fixed bug where the host's run-based achievement progress wouldn't save at a campfire (this affected things like the Gourmand badge; the game would forget what items the host had already eaten when Continuing a run from a save)Players reconnecting to a game after Continuing from a save should *also* not spawn dead when they should be alive Fixed a case where the Bugle of Friendship would magically recharge Fixed some more cases where trying to join a game with a bad room code would cause the game to get stuck at a loading screen Maybe made reviving less buggy who knows though tbhWhen we started integrating the changes necessary to support PEAK on consoles, we created a lot of bugs having to do with how player and world state are saved. If you've been on PEAK in the last few weeks and have needed to reconnect to an ongoing game or save and come back later, you've probably seen some of these issues pop up in the form of coming back dead, losing items you had, etc. We're really sorry about that, and thanks for sticking with us as we track them all down! We've been working really hard to fix those bugs, and hopefully this patch sees most of the remaining cases solved, but as always, please let us know through our Bug Reporting channel on the PEAK Discord if you have more problems (BE NICE THO!!!)