The Coliseum I’m developing ZOMBRA in plain JavaScript and Phaser. The new module turns the existing zombie combat loop into an illicit arena, with cages releasing waves and a crowd reacting to the fight. The arena extends the existing combat systems. A director controls rounds and gate openings, while audience reactions, lights and particles respond to events. Much of the pixel art is drawn procedurally in code. My current focus is readability: the game can produce plenty of chaos, but the player still needs to understand where enemies are coming from. I’m checking actual gameplay and screenshots while I adjust the module. It is designed for solo and online co-op, with PvP planned for later. I’d like feedback on whether the audience feels connected to the fight. More about my project: https://zombra.online/   submitted by   /u/Straight-Tea-8564 [link]   [comments]