Best Settings For CoD: Black Ops 7 Beta - Controller Layouts, Sensitivity, And More

Wait 5 sec.

Call of Duty: Black Ops 7 arrives on November 14, but you can already go hands-on with the game during the BO7 beta. You'll want to adjust some of the game settings to improve your aim and movement, and there's also an intelligent movement setting to help with Black Ops 7's new wall jump mechanic. This guide covers recommended settings for controllers, graphics, and audio settings in the Black Ops 7 menus.Optimal settings are always going to be subjective, but here we detail our preferred options for console players on PS4/PS5 and Xbox One/Xbox Series X|S. Best controller settingsInputsEdit button layout: Default or tacticalStick layout preset: DefaultHorizontal stick sensitivity: 1.65 to 1.85Vertical stick sensitivity: 1.65 to 1.85Simplified controls preset: OffLow motor strain preset: OffL1 Button ping: OffSwap L12/R1 with L2/R2: OffControllerController Vibration: OffTrigger effect: OffWhether you choose the default or tactical button layout might depend on the type of controller you use. Black Ops 7 expands on last year's omnimovement, bringing even faster and more fluid omnidirectional movement as well as the new ability to wall jump.Tactical layout is recommended for those using a standard controller, as it maps your crouch/slide/dive button to the thumbstick, so you can be quick without ever needing to move your thumb. If you have something like a Scuf or another brand of controller that lets you remap the buttons, you can just leave this on its default setting.Trigger Effect is something you definitely want to turn off for PS5. The immersion might feel cool, but for more precise aiming, you want to have this effect turned off.DeadzoneDeadzone testing in Black Ops 7 Deadzone Inputs:Left Stick Min: 0.3Left Stick Max: 0.99Right Stick Min: 0.4Right Stick Max: 0.99L2 Button: 0.0R2 Button: 0.0Stick drift varies for each player's controller, so your settings here will likely look different to another player's. Thankfully, Call of Duty has a helpful feature for testing the deadzones on your controller, and it's found right here inside the settings.First, start on the default Deadzone settings, then turn on the Test Stick Deadzone setting. This test will give you numbers on the bottom of the left and right stick images. Whatever numbers it gives you, you want to adjust the minimum stick drift number for that specific stick to go at least one number higher than the number you're given.For example: If your left stick test shows a 3 and the right stick shows a 2, you want to adjust the minimum drift for the left stick to a 4 and the right stick to a 3. Then test again to make sure you don't have any more drift.Lastly, you'll want L2/R2 set to 0.0 to make sure you're getting instant activation.Settings for aiming AimingSensitivity Multiplier: 3rd person sensitivity multiplayer 1.00Ground vehicle sensitivity: 1.00Air vehicle sensitivity multiplier: 1.00Tablet sensitivity: 1.00ADS Sens. Multiplier (Focus): 0.90Look inversion (On foot): StandardAiming advanced settingsADS Sensitivity transitioning timing: Instant3rd person ADS correction type: AssistAim response type curve: StandardCustom sensitivity per zoom: OffAim assistTarget aim assist: OnMotion sensor aimingMotion Sensor Aiming: OffMotion Sensor Advanced Setting: OffMotion sensor aiming is PlayStation's exclusive feature that uses motion-tracking technology to allow you to tilt the controller for aiming. This can serve as an accessibility option if you need it. Otherwise, this is a setting you'll likely want to leave off, which is the default setting shown above.Intelligent movement settings Intelligent movementSprint assist: OffMantle assist: OffCrouch assist: OffCorner Slice: OnWall Jump Assist: Off or onActive Roll Assist: OffBlack Ops 7 expands on last year's new Intelligent Movement settings, which are designed to get you moving and keep you moving with fewer button inputs. These settings are going to come down to personal preference, and I suggest playing around with them to see what you prefer.There is a setting to help you perform the game's new wall jump movement. Turning this on means that you can jump at the wall and the setting will perform the wall jump for you. You can also choose how the assisted jumps work by limiting it to only when you are facing a wall or only when a wall is on either side of you.I think this can be a helpful setting for some players less savvy with movement and wanting assistance, but I probably wouldn't recommend it for players who like to jump shoot/bunny hop, as it can create some unintended jumps if you're too close to a wall.Movement behaviorsSlide/Dive behavior: SlideAutomatic airborne mantle: OffSprint Restore: OnSprint restore: OnSlide maintains sprint: OnWingsuit activation: ManualWall jump activation: PressSlide/active roll behavior Tap to slideActive roll camera: 1st person (3rd person looks weird)Advanced Movement SettingsSprint/Tactical sprint behavior: ToggleAuto move forward: Single tapAuto door peek: OffGrounded mantle: OffTactical sprint activation: Single tap sprintPlunging underwater: TriggerSprinting door bash: OnVehicle BehaviorsVehicle control mode: Driver controlScorestreak vehicle control mode: Aim-based controlVehicle camera recenter: Short delayCamera initial position: Free lookLean-Out activation: MeleeCombat behavior settings Combat behaviorsAim down sight behavior: HoldWeapon mount activation: ADS + meleeDedicated melee weapon activation: Hold MeleeBody shield/finishing move animation: Prioritize finishing moveArmor plate behavior: Apply allQuick C4 activation: All at onceEquipment behavior: HoldManual fire behavior: PressAdvanced combat behaviors:Focus behavior: HoldChange up directional behavior: PingChange zoom activation: Sprint/Tactical Sprint/FocusWeapon mount exit: Short DelayInteract/reload behavior: Prioritize reloadMantle cancels reload: OnSprint cancels reload: OffAkimbo behavior: Independent (This lets you fire each weapon individually)ADS stick swap: OffDepleted ammo weapon switch: OnWeapon mount movement: OnWeapon mount return: OffOverlay behaviorsInventory control: Directional buttonsPing wheel delay: ModerateDouble tap danger ping delay: ModerateEmotes and sprays wheel position: DefaultBest graphics settings for consoleDisplay quality settings Display120 HZ refresh rate (If applicable): OnEco mode preset: EfficiencyQualityWorld motion blur: OffWeapon motion blur: OffDepth of Field: OffFIDELITYFZ CAS: OnFIDELITYFZ CAS Strength: Choose somewhere between 50 - 80Details and texturesOn-Demand texture streaming: Optimized Allocated texture cache size: AutoDownload limits: On or Off (This depends on if you're being mindful of data usage/data caps)With the download limits on, you can cap how many GBs are downloaded daily for textures.Display view settings ViewAccessibility solutions:Motion reduction: On/off is personal preferenceArachnophobia mode: On/off is personal preference, and this is used only for Zombies modeFor the motion reduction setting, I personally use this because I'm sensitive to motion sickness. This is a good setting to turn on if you find that you're sensitive to the movement as well.Field of ViewField of view: Choose somewhere in the 90-120 rangeADS field of view: AffectedWeapon FOV: Default3rd person FOV: 90Vehicle FOV: DefaultThe higher you set the field of view, the more you can see, but it also zooms everything out. For the field of view, the settings let you go all the way to 120, but this tends to leave you feeling zoomed out too far. It's all personal preference here, but I recommend testing somewhere between 90-120.CameraFirst-Person camera view: Least 50%3rd person camera movement: Least 50%3rd person ADS transition: 3rd person ADSInverted flashbang: Off/On personal preferenceInverted flashbang is a good setting if you are sensitive to bright flashes. This will turn the flash into a quick black screen instead.Best audio settingsVolumesMaster game volume: 70-100Gameplay music volume: 25-30Dialogue volume: 80-100Effects volume: 100Cinematic music volume: 50 or lessOnce again, everything remains super loud in Call of Duty games, but you don't need everything at max volume to make the most of the experience. Personally, I like to greatly lower all the music and slightly lower the volume of everything except the effects volume.The effects volume is going to include the game's precious footstep audio, so I'd never suggest turning that one down. You want to hear those footsteps at 100. Dialogue volume includes important announcer callouts about enemy scorestreaks and such, so you don't want this sound turned down too far either. I'd recommend not going lower than 80 here.GlobalAudio mix: Home Theater or Headphones Bass BoostMono audio: OffMute licensed music: On or offThis setting is the hardest to list because it can be a lot of personal preference and dependent on what device you're using for audio. Home Theater or Headphones Bass Boost is a great option for audio quality.If you're planning on streaming and/or uploading videos for Black Ops 7, you'll want to mute the licensed music so you don't get hit with copyright strikes.FunctionalityReduce tinnitus sound: On/OffHitmarker sound effects: DefaultI personally like the Reduce Tinnitus Sound turned on to reduce the sometimes extreme sound of the flashbang and concussion grenade effects, but you should try what's best for you.Overall, adjusting these console settings should help you get the best aim, movement, audio, and visuals for Call of Duty: Black Ops 7.