So by now, I’m sure you’ve seen quite a few Dissidia Duellum Final Fantasy previews, impressions, and maybe even reviews from closed beta impressions and people getting a chance to test it out. It’s a different sort of direction for the series. Especially after the (excellent) Opera Omnia and its story-heavy, turn-based battle approach. I got to spend a few hours going hands-on with the game, and I did enjoy that time more than I expected due to some rather optimal conditions. But I think the main reason I had a good time is because Krile from FFV might end up being a surprise standout character in Dissidia Duellum Final Fantasy. Dissidia Duellum Final Fantasy is a team-based game where folks go into 3v3 and attempt to be the team to take down a boss instead of the other team, while also purifying crystals by defeating smaller foes and minibosses. Taking down enemies (minions or opposing players) and restoring crystals builds up your Bravery for a Burst attack. Which is necessary, as you can’t actually deal damage to a boss unless you unleash that Burst. Aside from the default normal attack that happens when within range of an opponent and can be sped up by tapping the screen, equip five main Abilities and five passive ones to your character’s deck to use. (Cooldowns take effect after selecting one.) Abilities are picked up via gacha draws. After starting, you select Warrior of Light (FFI) Terra (FFVI), Cloud (FFVII), or Lightning (FFXIII) as your first character, and you can use single Character Tickets for a random gacha draw to get a new character/costume or wait until you get five to purposely pick one of the characters you haven’t unlocked yet. https://www.youtube.com/watch?v=NvlGrsq3qywWhich brings me to how I started using Krile during my preview session. I chose Terra during the tutorial process and figured I’d go with a Ranged role approach for this period. However, once I started to do a few pulls on the Ability banners, I ended up getting three out of Krile’s four exclusive Abilities, with one being the UR Legend of the Deep Forest healing ability. Basically, RNG decided my main for the session for me. And it’s a good thing it did, because it highlighted how critical the Support role, and thus Krile, might be in Dissidia Duellum Final Fantasy.See, at launch there are only two Support characters in Dissidia Duellum Final Fantasy, and they’re Warrior of Light and Krile. The thing is, Warrior of Light seems to be more of a buff-type unit, with two of his Abilities prioritizing enhancing everyone’s attack or preventing damage. Krile is essentially the only healer. Seeing as this is PVP, staying alive is critical. But even better is that another of her unique Abilities also involves a buff. Due to my luck when building up my Ability Deck, I ended up with the three most essential skills Krile would need to be a successful and useful member of a Dissidia Duellum Final Fantasy team. One is her R Nightingale move. It’s the one with the shortest cooldown, and it restores 30% of everyone’s HP. You don’t need to be near them. You (and your teammates, of course) just need to be alive. It’s very helpful. So is the SR Hopeful Cheer once you reach the point in a match where you’re near the opposing team on the map and your allies hit a point at which they can use a Burst to start targeting the boss. That “moderately” buffs attack for 20 seconds. It doesn’t seem like a lot, but since matches are only a few minutes long that does go fast. The third (and best) skill in my arsenal turned out to be the UR Legend of the Deep Forest move. While the cooldown on that is substantial, for 15 seconds it will offer a regen effect that heals everyone for up to 300% of their health. Again, it’s an absolutely essential move once you’re at the midway point and in the line of the enemy team and boss’ line of fire. Screenshots by SiliconeraBut another thing I found I liked about Krile when using her is that she’s easily underestimated. Because I was relying on those three exclusive Abilities, I could slot in two more generic attacks (fire and gravity-based) to actually deal damage to opponents. It seemed like in the session, most people weren’t actually aware of how long her normal attack range was too, so I sometimes found I could sneak up on a human opponent who was near death and take them out. But also, since she is ranged and there to heal, I could hang back a bit. Basically, I’d position myself where I could keep track of my allies’ HP bars and try to time my Abilities to help when it’d be most useful.I’m not sure how long I might play Dissidia Duellum Final Fantasy once the game does launch later this month, but I do know I’ll be using Krile as my character when I do. She’s just too helpful on a team. Her exclusive Healing Abilities are handy, and her not being one of the immediately offered allies might mean others won’t realize exactly how good she is right away, allowing those who do use her to take advantage of that. Dissidia Duellum Final Fantasy pre-registration is open ahead of the March 24, 2026 release date on Android and Apple iOS mobile devices.The post Krile Is a Surprise Dissidia Duellum Final Fantasy Standout appeared first on Siliconera.