How Resident Evil’s Spencer Mansion Taught Us To Survive Horror

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In 1996, Capcom used a big old house to usher in a whole new generation of scares.Resident Evil’s Spencer Mansion is a life-or-death slash course in scarcity that wrote a genre’s rulebook in blood and ink ribbons. It’s a clockwork crucible made of stairways and statues that demands mastery to unlock, and its interior was scratched into our cerebellums from the second S.T.A.R.S. slammed shut the …