Marathon's weekend-long server slam finished up yesterday, and I'm surprised how much I enjoyed what I played.I didn't want to exhaust all options just yet as the full release is a few days away now (and I've already played multiple tests in the past year or so), so I didn't play as much as I craved to. But several successful solo runs as the Assassin class had me fiending for more.Image via BungieTo put a bow on the open test, last night Bungie released one of those informational post-mortems about the server slam, and it had some fun information included. Like, for example, how I definitely wasn't the only one who enjoyed Assassin: it was the most popular Runner Shell throughout the whole server slam.But some other big numbers revealed within caught my eye. First, There were 16,554,683 total Runner deaths, and 9,152,844 "enemy Runners killed." From this, we can do some math and deduce the percentage of players who died to other players, and how many deaths were due to other circumstances, like the tough UESC AI enemies.The math works out to about 55 percent of all deaths coming from other players, meaning that a bit less than 45 percent were from other sources. This could be environmental hazards like those annoying poison sacs around the maps, sure, but the bulk of them likely came from UESC.And this lends some credence to blossoming complaints that the UESC robot bad guys. And I get it. They are quite tough, especially when in strong numbers, and especially if you're playing solo. The basic bots are easy enough to handle, but some of the Commander guys are tough to deal with as they have giant energy shields that take a hefty amount of bullets to take down.Some others like to zoom around and use jetpacks to dodge damage, causing you to use even more ammo. And don't get me started on the Ghost enemy. Those dudes take the Assassin's invisibility tech and say "oh yeah? Well, I can do that too," and turn Marathon into a horror game.With all of this in mind, though, I still don't think that the UESC are over-tuned, at least not from what I played. I think that you really need to pick and choose your fights, scout out how many UESC are in an area, and debate if it's even worth alerting the horde. Otherwise, it may be best to play it slowly and stealthily or find a new area to loot.https://twitter.com/MarathonTheGame/status/2028675814154514544I do think that the solo experience feels a bit tougher when it comes to UESC, especially since kicking off a fight with them will be loud and bring in more attention from other bots and players. But so far, Bungie has not mentioned UESC difficulty when it comes to feedback, instead focusing on hot issues like time-to-kill in PvP, which I also think is mostly okay but I would be fine with some tuning as well.Overall, I think Marathon's server slam was mostly a success. It helped hook some players who were on the fence, while others might have played for a while and decided it wasn't for them. But the game recently hit number two on Steam's top sellers by revenue after falling for a few days, so it did convince a fair amount of players to buy in.Marathon still feels like a niche game, but for those who love it, they seem to be loving it hard. And with post-launch content in the works like the Cryo Archive map set to launch during season one, the progression of how the game fares will be something interesting to keep an eye on over time.The post Marathon’s AI enemies were responsible for almost half of all server slam deaths, and yeah, I get it appeared first on Destructoid.