Microsoft adds Shader Execution Reordering (SER) in latest DirectX SDK for more efficient ray tracing — Intel Arc B-series GPUs show 90% performance uplift

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Microsoft has officially brought Shader Execution Reordering (SER) and Opacity Micromaps (OMMs) out of preview with the latest DXR 1.2 update, as part of DirectX Agility SDK 1.619. With SER and OMM now standardized, more game developers and GPU makers will be able to adopt it to make ray/path-traced scenes run much faster.