Highguard Struggled Because It Is So Sweaty, Dev Says

Wait 5 sec.

Wildlight's free-to-play shooter Highguard was not the success that the studio wanted to see, and now senior level designer Alex Graner has said he thinks the gameplay being so intense didn't help.He said on the Quad Damage podcast that Highguard releasing as a 3v3-only game required "such a high intensity of communication" with teammates. "It doesn't leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard," he said, as reported by Kotaku."3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it," Graner added.Continue Reading at GameSpot