Ghost of Yotei Sells 3.3 Million Copies in Its First Month on Sale, Sony Confirms

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Ghost of Yotei has sold 3.3 million copies in its first month on sale, Sony has confirmed.As part of its latest financial results, Sony said Sucker Punch’s PlayStation 5-exclusive action adventure sold 3.3 million units in the 32 days since going on sale on October 2 — so sales up to and including November 2.Sony announced the figure without any commentary, so it’s hard to know whether the company is happy with the result. However, there is a great deal of context we can add that helps us paint a picture of Ghost of Yotei’s commercial success.The first comparison we should make is to its predecessor, Ghost of Tsushima. It sold 2.4 million copies in its first three days after going on sale exclusively on PlayStation 4 on July 17, 2020, then hit 5 million after 118 days (just shy of four months). It’s now up to 13 million copies sold, including sales of the PC and PS5 Director’s Cut.So it’s worth remembering that while we don’t have a figure for a comparable period of sales, it looks like Ghost of Yotei is selling about as well as Ghost of Tsushima before it, a suggestion backed up by sales data from the U.S. and across Europe.But is that good enough? We need to consider that Ghost of Tsushima came out on the PS4, which in the summer of 2020 had a much bigger install base than the PS5 does today, and amid the stay-at-home gaming boom fueled by lockdowns. Ghost of Yotei also sold for $70, which means its dollar sales are greater compared to the cheaper Ghost of Tsushima, whose standard edition launched at $60.The timing of each release differs also in that Ghost of Tsushima came out in the summer, and Ghost of Yotei came out in the fall. Yotei has the crucial holiday season coming soon, and it will surely be a popular pick for those buying a PS5 for the first time or upgrading to the PS5 Pro.And finally, multiplayer add-on Ghost of Yotei: Legends comes out at some point in 2026, which will undoubtedly give Ghost of Yotei a shot in the arm next year. And we all know that Ghost of Yotei, like Ghost of Tsushima before it, will eventually launch on PC in Director’s Cut form. Perhaps there will even be a PS6 version, whenever that console rolls around.So, Ghost of Yotei has some way to go before it matches the total sales figure of its predecessor, but is has plenty of opportunity to catch up. And, as Circana’s Mat Piscatella said last month, its launch sales were “perfectly fine... Not amazing, not bad.”As for what’s next from developer Sucker Punch, in an interview with VGC, co-founder and studio head, Brian Fleming, said the studio will decide its next project once Ghost of Yotei: Legends comes out. But, he suggested, don’t expect a flurry of games from the relatively lean developer — it’s one project at a time.While we wait to find out, check out IGN’s Ghost of Yotei review. We’ve also got a cool story about Atsu's sword-drawing technique, which Japanese martial arts experts have said is kind of doable in real life.Ready to master Ghost of Yotei? Check out our comprehensive guides, which cover everything from things to do first, best skills to unlock, advanced combat tips, getting the best early-game armor set, and uncovering every Altar of Reflection location. Our Walkthrough also provides essential tips and strategies for defeating every boss, and our secrets and easter eggs guide ensures you never miss another hidden reference again.Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.